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-look-


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Geliştirici: Netmarble EMEA
ücretsiz

-look- is a perspective puzzle game to train your brain and spatial ability. There are no time limit, move limit and points in the game. Just you and the game with a relaxing music. You just need to find the reflection of the shapes on the walls from FRONT, LEFT SIDE and TOP views.

look is waiting for you to train your brain! Ready?

Features:

◈ 120 mind-blowing levels
◈ Improves spatial ability
◈ Enhances 3D thinking
◈ Sharpens the mind
◈ Relaxing music
◈ Mental workout


WHAT IS SPATIAL ABILITY?

Spatial ability is "the aptitude needed to mentally process three-dimensional images of objects." (Fleisig et al. 2004).


WHY IS SPATIAL ABILITY IMPORTANT?

"There is evidence which indicates that strong spatial skills are required for achievement in science, technology, engineering and mathematics (STEM) careers. Many people, including science and engineering professors, view such skills as important for success in fields like engineering." (Gutierrez, Dominguez, & Gonzalez, 2015)

CAN SPATIAL ABILITY BE FURTHER DEVELOPED?

"The level of spatial performance someone is capable of may change over time. You are likely to gain in performance through practice, training, and learning, but you may also lose in standing relative to others if they acquire more experience that supports their performance or make more progress in their intellectual development." (Johns Hopkins University, 2018)


If you wish to improve or retain the level of your spatial ability, -look- will be one of the best options.

Fleisig, R. V., A. Robertson, et al. (2004). Improving the Spatial Visualization Skills of First Year Engineering Students. Inaugural CDEN Design Conference, Montreal, Quebec.

Johns Hopkins University. (2018, August 28). Spatial Ability. Retrieved from http://www.jhu.edu: http://web.jhu.edu/cty/STBguide.pdf

Martin Gutierrez, J., Garcia Dominguez, M., & Roca Gonzalez, C. (2015). Using 3D virtual technologies to train spatial skills in engineering. International Journal of Engineering Education, 31(1), 323-334.